Pre History – The Rise of the Gods

Not much is known from this period in history as most records were destroyed during The Gods Wars. What is known is that during this Era the eight greater gods rose to immortality, and continued to live among mortals. All these gods had children with mortals, and these children were born with the spark of the divine. Eventually, many of these children discovered how the eight became gods, and it soon became common knowledge. It is said that there were thousands of gods by the end of this age, all vying for power on the material plain, and using mortals as pawns in their schemes.

The First Era

Histories see the beginning of The Gods Wars as the beginning of the first era, and spanning the time from then until the beginning of the First Great War. A period estimated to be approximately 10,000 years, most of which was consumed in The Gods Wars.

The Gods Wars

Nobody on the material plane really knows exactly when, but a group of gods, lead by Asmodius, gained enough power to challenge the greater gods, and start a war that is believed to have lasted about 1000 years. The greater gods responded in kind by cursing all the gods who sought to depose them. These cursed lost much of their divine power, but gained a different kind of power the gods hadn’t expected. They were reborn as demons, with an unholy power just as strong as the divine power they had lost. They were, for a time, stuck half way between being gods, and demons, and knew which they became depended on the outcome of the war.

Near the end of this time, Erandar, a powerful cleric of Ulbrecht rose quickly to power, and was about to be named High Priest of Death when Urgrel, the man previously believed to be the one who would take the seat cursed him. Urgrel made a deal with Azmodius, granting him the divine spark in exchange for bringing a powerful curse upon this soon to be High Priest. When the curse took hold, Erandar changed into the first vampire to walk the land. The gods realized he had found a way to hide his true power from them during his entire time as a priest of [Ulbrecht]]. Erandar few into a rage and killed thousands of mortals, and many lesser gods, raising 13 demigods to be his servants. These 13 are believed to be the founding fathers of the 13 vampire clans that still walk the lands today.

After Erandar disappeared, the gods were reeling, They had been struck a terrible blow and knew they could not hold out much longer against the onslaught. The gods pulled their forces together in one city, letting the cursed have the rest of the land. It was in this city they discovered their last hope of victory. It was also this city that, many years later, would be rebuilt as the city of Panzanier. Irisia, the Arch Angel of Mira, who was a lesser deity in her own right, had been hunting Raamakta, Azmodius’s second in command through the whole war. The two of them had finally had their final battle, and fought for days. In the end, there was no victor. Raamakta had offered to switch sides and show the gods a plane they could escape to. Mira was furious. She refused to work with one of the cursed and cast Irisia out of her service for consorting with the enemy.

While this was happening, Azmodius’s largest army was closing on The City of The Gods. A group of heroes created a massive magical explosion in the middle of the army, creating a depression in the land that is now known as The Mana Lake. The waters there are so infused with arcane powers, that any who drink it are mutated by the wild magical energy.

Kennis saw the truth of this Outland, and the offer that had been made by Raamakta. He called a secret meeting of the eight, and convinced them that this plane did offer them their salvation. They worked together to create 7 planes connected only to this new Outland spaced evenly around the chaotic plane. Each was disigned for one of the 8 excpet for Ulbrecht who was then placed inside mira’s plane. Under Ulbrecht’s plane, they created hell and hid themselves in the center of Outland. Kennis sent Raamakta and Irisia to tell Azmodius Irisia had offered to join the winning side, and that the gods had found this place, and were hiding themselves there. Azmodius gathered his strongest followers and charged into hell to make their final strike. Raamakta and Irisia held back saying they would hold the portal. When the cursed were all inside, they sealed the portal. Urgrel saw the deception and knew he would not convince Azmodius to exercise caution. He instead decided to help Raamakta and Irisia make the trap even more convincing by taking off ahead of the rest, entering hell, and comming back out, battered and bruised just as the rest were arriving, and reporting a battle against some of the gods within.

The remaining demons were swept up with ease, and cast into hell or destroyed. Kennis then admitted he had fooled the other gods. He had seen their presence on the Material plane as the cause of too much suffering, and the only way Hell would remain sealed is if the Gods moved to the planes he had them create. However, these eight planes would also allow them to be more powerful then before. The Planes of Life and Death would act as the first line of defense against the denizens of hell for the rest of eternity. However, all these planes would allow all 8 greater gods to gain power from any mortal who worshiped any of them. This put them all into a permanent balance, and ensured that no god could ever rise to enough power to challenge any of them again. This also allowed them to finally strip the last vestiges of Divine Power from the cursed, turning them into Demons forever.

The Rise of The Three

After the Gods Wars, the Material Plane was in chaos. On the Continent of Alderwier, 3 powers arose. The Orc Nation of Doomalar swept up a vast territory north of the mountains on the western edge of the continent, The Jungles of Masalaka brimmed with an unknown evil of great power, and a man who simply called himself “The Sorcerer King” took control of the lands south of the mountains, north of the Jungle naming the area Dakthan. The three powers contended with each other for a time, allowing the rest of the world to settle from the chaos. During this time, over a period of approximately 200 years, The Kingdoms of Palanthar and Seldonius formed, and the 3 elven cities formed into a loose confederacy, and the Dwarven States settled into one nation.

The Second Era

Histories start the second era at the beginning of The First Great War, when the Aliance of Three, Dakthan, Doomalar, and Masalaka, first joined forces. And lasted for 9476 years until the beginning of The Second Great War.

The First Great War – The Alliance Wars

Seeing that the rest of the world was gaining strength, the Powers of Masalaka formed the Alliance of Three, convincing the current leader of Doomalar and The Sorcerer King, that they should join forces against the rest of the world, and settle their own differences once they have gained control of the continent. Doomalar moved against the barbarian lands, and the undead armies of Dakthan moved against Palanthar. Durring this war, Baldar, Chief of a small tribe rallied the other tribes against the orcs, and an alliance was formed between Palanthar and Seldonius to fight the undead legion. The elves and Dwarves quickly offered their own men and supplies to this battle, seeing the undead legions as the worst outcome. After 47 years of fighting, the undead legions laid a siege to Panzanier that lasted 19 more years.

52 years into the war, the barbarians pushed back the orcs, and laid siege to their 3 northern cities. The barbarians finally sacked the first city after 10 years of siege, and moved that force to help take the next city, which fell soon after the reinforcements arrived. Doomalar then ended their part in the war, and called for a truce with the barbarians. Something the barbarians would learn to regret having accepted.

In the 66th year of the war, a band of adventurers snuck into Dakthan City, and brought down the Sorcerer king. The band consisted of one of the few remaining Knights of Rodan, a wizard, A cleric, a warrior from the barbarian lands, and a rogue. At the end of the battle, the cleric, wizard, and rogue were all dead, and the Knight took up the Scepter of The Sorcerer King, and he and the barbarian started riding back to spread the news. They never made it. The war had been ended as the undead legion no longer had a single point of control, but the Knight turned. He hadn’t realized the power the scepter held. The scepter was crafted to call the soul of The Sorcerer King into the body any who claimed it. The Knight eventually turned on his companion and killed him while he slept, and transformed to become the new Sorcerer King, weakened, but alive.

The Third Era

The third era is marked at the beginning of the Second Great War. and lasted for 11093 years until the beginning of the Third Great War.

The Second Great War – The Orcish War

After centuries of border scrimishes against the barbarians to the north, Doomalar stopped raiding the barbaian lands for 20 years, and the Orc King called upon the Alliance of Three to reform, kicking off the Second Great War. Some historians claim the Sorcerer King manipulated these decisions, though all the evidence is circumstantial.

Without warning, The Orcs moved their armies north, taking half the barbarian lands, and besieging the only true city in the barbarian lands, and got their goblin allies, under command of Orc Generals, to attack Durduun of the Dwarven States, keeping them out of the war. They would hold the seige for 73 years until the war ended. At the same time, Yuan-ti moved into southern elf lands, claiming the stretch of jungle south of the mountains as their own, and Necromancers, under command of The Sorcerer King, in all 4 major cities in Palanthar, raised the dead from their graves, drawing attention away from his undead hoard bearing down on them. The cities were able to put down the necromancers, and their minions, but found themselves unable to rally their troops fast enough to counter the attack from the west. Rodan and Panzanier were both besieged by the end of the first year of the war.

After 23 years of fighting, the undead legion laid siege to Virgia and Solstice, before halting their advance again. Meanwhile, Seldonia was sending soldiers to the aid of Palanthar to no avail. The strategy this time seemed to be very different then before. None of the Sieges seemed to be trying to actually take the cities, just trap their soldiers and populace inside the walls. As the populations shrunk from starvation, soldiers were pulled out of the besieging armies to help elsewhere. The Elves were throwing their forces into the fight against the Yuan-ti, but had difficulties even finding them. Whenever they did, only 1 elf would be left alive, to go back and tell the rest what they had found, a Yuan-ti Anathema.

The orcs eventually cut off Durduun completely, and started marshaling forces to attack other dwarven cities. First Kilgrinn in the 24th year of the war, then Darzak 7 years later. In the 48th year of the war, they laid siege to Matek, cutting off the Dwarven High command.

The Yuan-ti held their ground, making small raids to capture elves, then pulling back to the jungles. It wasn’t until near the end of the war that the elves realized the captives were being turned into the yuan-ti abominations they were fighting. The Yuan-ti created 2 temples in the elven jungles, each held an anathema. Meanwhile, the dark elves had surfaced in the northern elf lands, and started raiding the communities in the area to take slaves back into the depths.

The Undead legion, in the 39th year of the war, moved against Mead and South Dale, then on to North Dale during the 45th year of the war. Here they could not continue as Lake Man-O-War held too many ships. In the 52nd year of the war, they focused their armies on actually taking South Dale, and nearly succeded before the war was ended.

During the 71st year of the war, a man group arose under the leadership of a charismatic human rogue by the name of Malik. He got an elven ranger, a dwarven cleric, a halfling druid, a rager from the barbarian lands, and a gnomish wizard to join with him on a truly epic quest. No stories remain about how he gathered these people from far corners of the land into one place, but they struck out from Dothad in a metal ship manned by gnomes, and firing alchemical fire to break the sea blockade on the barbarian city, then sailed south, to land behind enemy lines, and strike off on foot to the Orcish Captial. There, they allowed themselves to be captured and taken before the Orc King, who believed he was immortal, and challenged him. After the fight, they escaped in the confusion and made their way back to their ship. From there, they sailed to the elf lands, and made their way to each of the temples, killing the Anathema trapped inside.

Towards the end of the 72nd year of the war, The tide was turning. The barbarians were figting an enemy with no leader, and quickly pushed back the demoralized elves before moving to break the siege on Durduun. The Dwarves of Durduun then rallied, and with the help of the barbarians, retook Kilgirn and Darzak, before moving on Matek. The elves, having the more serious threat eliminated, pushed back the dark elves, and moved a force to destroy the undead legions. They broke the siege on South Dale, and quickly moved to strike against the armies besieging Mead and North Dale. The Halflings even decided to gather a force, and came up with a plan that broke the siege on Virgia by tricking the leaders of the besieging ships into firing on their own, and the leader of the besieging army, a vampiric wizard, into canceling the magic that held clouds over the sun.

the 73rd year of the war was encumpassed by the elves, dwarves, and halflings comming at the undead legions from 3 sides while the barbarians, Dwarves, and gnomes attacked Doomalar, razing 4 cities to the ground. The war ended with Doomalar in ruins, and Dakthan pulling all their armies back to fortify against the same happening to them.

The 4th era

The fourth era, according to historians and scholars, began at the beginning of the third great war, and has continued for the last 10473 years until the present day.

The Third Great War – The Chaos War

The Sorcerer King, at the end of the 3rd era, reformed The Alliance of 3. This time, he had made the decision to make it a holy war. He forged an alliance between the priesthoods of Urgrel and Zataze to back his own forces, then coerced the leadership of Doomalar to add their troops to his own undead army, and the forces of Masalaka to use their magics to cover all conquered lands in magical clouds to blot out the sun. The Army swept out of Dakthan by land and sea, sparking the beginning of the war, and a new era. In the first year of the war, Orcish and Undead armies swept out of Doomalar attacking Rodan. At the same time, agents within Virgia sunk the majority of the ships there, and sabotaged the forts protecting the harbor as ships from Doomalar and Dakthan swept in to besiege the city. Meanwhile, he was landing troops in the Halfling lands, a few days march on either side of Virgia, in a few key locations along the elven coast, and a few positions along the Seldonian coast.

In the first year of the war, Seldonia was reduced to holding only their capital city on the island in the middle of Lake Man-O-War, the Elves were holed up under siege in their 3 cities, the Halfling lands of Creonate were conquered and being used as slave labor, Rodan was under siege, and Virgia had fallen.

Just before all this began, an adventuring group formed that would become the most famous group in the history of Alderwier. Silkamar, a half sea-elf, half dark elf, and low ranking member of the fast growing assassins guild, The Brotherhood of the Flame, joined up with Zaqan, a half fire elemental wizard, Dorbagal, a half dwarf/half mountain giant warrior, and Erykah, a half celestial elven cleric of Mira. None of them knew until after the war was over about Erykah’s heritage as she had been left on the steps of a temple of Mira when she was a baby.

Maliki a dark elf lich, was one of the high generals of The Sorcerer King’s armies. 9 months after the start of the war, the band of adventurers tracked Maliki into the frozen marsh, and Silkamar revealed that he was hunting his own father. Once they found him, Maliki revealed that he had tied his own soul to Erykah. The only way to kill him, would be to kill Erykah, as she was his phylanctry. This stayed every hand but one. Erykah grabbed one of Silkamar’s daggers, and plunged it into her own heart. She and Maliki both crumbled to the ground lifeless, and a single tear fell from her eye onto the small patch of ground they were on. Silkamar and the others swore to avenge her death by speeding the end of the war. They then traveled though the dwarven mountains, and directly into Dakthan.

Once there, they kept off the roads until they reached the capital, and challenged The Sorcerer King to a fight. The Sorcerer King complied, and revealed his true self. He had shed the bonds of mortality, not though unlife, but by releasing his spirit from his body. He had become a being of pure energy. The fight is said to have lasted hours, but they fell the sorcerer king, cutting the command from the rest of the armies.

The powers of Masalaka withdrew their magics, instantly killing many of the undead legion’s leaders, and freeing most of the undead from their bonds. The undead turned on the orcs, and over the next 2 months, both sides had almost killed each other off, ending the war.

Silkamar, Dorbagal, and Zaqan agreed to leave The Sorcerer King’s scepter where it landed, allowing him to live on, but without risking any of them becoming the next Sorcerer King.

The Rise of Erandar & The Fall of The Sorcerer King

I really don’t want to recount this here as having GMed it as a campain wrecked my brain, and my sanity. Eventually I’ll sum it up… unless someone involved in that campaign decides to do so.

Quick summation:

  • 3 adventurers followed meteor that fell from the sky, huge crater
  • Dwarves arrived wanting the meteor for the metals within, told them a valley opened in the mountains
  • Investigated valley and found a crystal tower surrounded by a town
  • Wizard in tower got them to help final preparations to ascend to godhood
  • They set loose two ancient evils in the process
  • Wizard turned out to be a clone of Erandar created in case he ever choose to take command of the gods
  • As Erandar rose, War broke out between the 2 evils
  • The adventurers sought ancient magical relic to defeat the evils
  • War was ended
  • Found more party members
  • Lost some of the party members over time
  • Adventurers became lower nobility in Panzanier
  • Adventurers became Counts/Countesses under a new Duchess, new Duchy
  • Adventurers went to the plane of time and got sent back in time to the Gods Wars
  • They Messed with the time line giving Ziet and Kennis 100 year migraines
  • Created the Mana lake by dropping a mana bomb on a demon army
  • learned The Sorcerer King was also a clone of Erandar, and there were 3 more
  • His staff had been shattered into 4 pieces, each held one and it could not be destroyed without all
  • Went back forward in time
  • Traveled to south continent, found wizard awaiting his death, helped him achieve it
  • Took his piece of the staff
  • Traveled to Twin Continents
  • Found Ice Queeen and convinced her it was time to give up her piece of the staff
  • she killed herself
  • Found Crystal King and killed him, took his piece of the staff
  • Waged war against The Sorcerer King
  • Traveled to The Sorcerer Kings tower and killed him
  • Combined the pieces of the staff and destroyed it
  • Mul’Gath took The Sorcerer King’s crown and claimed rule over Dakthan.
  • The End… and I have a headach now

The 5th Era – After the Fall of The Sorcerer King (AF)

The fall of The Sorcerer King marked the beginning of the 5th era. For the first time in recorded history, he isn’t a looming threat, and 3 more continents have been discovered for exploration, as well as a large Island Chain.

Back to Home


Backstory of Alderwier DaHarj